Every plugin in the chain receives whatever signal the previous plugin produced. This means the order is not arbitrary — each stage shapes the material the next stage has to work with. A noise gate must come before an amp model so it removes hum before the amp amplifies it. A compressor before reverb produces a different result than reverb before compression.
Electric guitars (T5z, Tele, Strat, Les Paul):
Acoustic guitars (316ce, GS Mini, T5z Position 1):
T5z Dreamy (Position 4):
dBFS = decibels relative to Full Scale. In digital audio, 0dBFS is the absolute maximum — any signal above 0dBFS clips (distorts digitally). Unlike analog gear where exceeding headroom produces subtle saturation, digital clipping is harsh and unpleasant.
| Level | Meaning | Action |
|---|---|---|
| 0dBFS | Maximum — absolute ceiling | Clipping — reduce gain immediately |
| −3 to −6dBFS | Very hot — too close to ceiling | Reduce gain |
| −12dBFS | Healthy signal — electrics target | Ideal for ToneX input |
| −16dBFS | Lower signal — acoustics target | Correct for piezo/acoustic chain |
| −20dBFS or lower | Too quiet | ToneX won't respond well — increase gain |
0dB in a gain control means the output level equals the input level — no boost, no cut, completely neutral. Think of it as the "flat" or "off" position for gain. It does NOT mean silence.
ToneX has three distinct level controls that do completely different things. Confusing them is the most common ToneX setup mistake.
| Control | What It Does | Correct Setting |
|---|---|---|
| Amp Gain knob (1–10) | How hard the amp model's preamp is driven. Higher = more distortion and breakup character. This is the amp's own gain control | 3–4 for jazz, 5 for clean folk/country, 6–7 for light breakup |
| Amp Volume knob (1–10) | The output stage of the amp model. Controls how loud the signal leaves ToneX. Equivalent to the amp's master volume | 8–10 for healthy output level |
| ToneX Input Gain (dB) | Pre-amp trim — how hot the signal is before it hits the amp model. TB Compressor handles this upstream | 0dB unity — TB Comp does the work |
TB Compressor 4 is in your chain not for its compression but as a precise gain control between the Scarlett Solo and ToneX. At Ratio 1:1 the compressor does nothing — it becomes a transparent gain plugin.
| Parameter | Setting | What It's Doing |
|---|---|---|
| Ratio | 1:1 | Compression completely inactive — input equals output regardless of level |
| Amount | 100% | Wet/dry blend — 100% means full processed signal, no dry bypass blending |
| Makeup | Adjust per guitar | This is your actual gain control — the only parameter doing real work |
| Dry Gain | INF (muted) | Correct — no dry signal blending. Leave as is |
| Wet Gain | Auto | Correct — leave as is |
| Threshold / Attack / Release | Default | Irrelevant at 1:1 ratio — compression never triggers |
Each EQ band applies one continuous curve across the spectrum. A single Bell band at 400Hz cannot simultaneously cut at 400Hz and boost at 900Hz — it can only do one thing at one frequency. Every adjustment in the rig reference requires its own dedicated band.
| Filter Type | What It Does | When to Use |
|---|---|---|
| High-Pass (HP) | Removes all frequencies below the cutoff frequency. No gain control — just slope and frequency | Always first in chain — removes sub-bass rumble and low-frequency noise |
| Bell | Boost or cut at a specific frequency with adjustable width (Q). Most versatile filter type | Targeted boosts and cuts — boxiness, nasal resonance, presence, clarity |
| Low Shelf | Boosts or cuts all frequencies below the set frequency. Gentle slope affects a wide range | Adding warmth to the whole low end, or cutting bass broadly. Used as lo cut in Pro-R2 |
| High Shelf | Boosts or cuts all frequencies above the set frequency | Adding air and sparkle, or rolling off harshness across the entire top end |
| Dynamic EQ | A Bell or Shelf that only activates when the signal exceeds a set threshold — like a frequency-specific compressor | Boxiness at 400Hz that only appears when playing hard. Harshness at 3kHz that only emerges when digging in |
A compressor reduces the dynamic range of a signal — loud parts get quieter, bringing them closer in level to quiet parts. For guitar this means consistent output level and enhanced sustain. The Art is in how invisibly and musically it does this job.
| Parameter | What It Controls | Folk/Country Approach |
|---|---|---|
| Style (Opto/Clean/Mastering) | The character of how compression engages. Opto = smooth vintage. Clean = transparent modern. Mastering = very gentle | Opto for T5z and acoustics. Clean for Tele (preserves twang). Mastering for Strat (near-invisible) |
| Threshold | The level at which compression begins. Signals above threshold get compressed | Set low enough that moderate picking engages compression. Watch GR meter |
| Ratio | How aggressively signals above threshold are reduced. 2:1 = gentle. 4:1 = moderate. 10:1 = limiting | 1.5:1 to 3:1 for clean tones — subtle, musical |
| Attack | How quickly compression engages after the signal exceeds threshold. Slower attack lets the initial transient through | Tele: 8ms (lets twang snap through). T5z: 35ms. GS Mini: 60ms (barely there) |
| Dry Gain INF | INF = negative infinity = silence. The dry (uncompressed) signal is completely muted | Correct as-is — you only want the compressed signal, not a blend |
| Wet Gain Auto | Pro-C3 automatically adjusts output gain to compensate for volume reduction from compression | Correct as-is — leave on Auto |
| GR meter | Gain Reduction — shows how many dB the compressor is reducing the signal in real time | Target 1–4dB depending on guitar. This is what you watch, not a setting you set |
| Parameter | What It Does | Starting Values |
|---|---|---|
| Space (ms/s) | Decay time — length of the reverb tail in seconds. This is your room size control | 0.8–2.2s depending on guitar |
| Decay (%) | Reflection density — how quickly the room fills with reflections. Lower = sparse and airy. Higher = dense and lush | 40–55% for most |
| Pre-delay (ms) | Time gap before reverb starts after a note. Creates the sensation of physical distance between you and the room walls | 8–25ms depending on guitar |
| Mix (%) | Wet/dry blend — how much reverb versus dry signal. The most audible control | 8–24% depending on guitar |
| Character (%) | Tonal color of the reverb tail. Low = dark and warm. High = bright and airy | 25–55% depending on style |
| Thickness (%) | Density of reflections. Low = sparse, transparent. High = dense, enveloping | 35–70% depending on style |
| Distance (%) | Near/far perspective. Low = close, intimate. High = distant, ethereal | 30–70% depending on style |
| Ducking Amount (%) | Pulls reverb level back while playing, lets it bloom in gaps between phrases | 5–30% depending on guitar |
An Impulse Response (IR) is a digital capture of how a physical space or object responds to sound. An acoustic guitar body IR captures the resonance, frequency response, and characteristic bloom of a specific guitar body. Loading it into IMPULSation and running a piezo signal through it transforms the thin, raw piezo character into something that sounds and feels like an acoustic instrument.
| Parameter | Setting | Why |
|---|---|---|
| Wet | 70–90% | How much of the IR body character is applied. Higher = more acoustic character |
| Dry | 10–30% | How much raw piezo signal is kept. Some dry signal preserves the pick attack and string detail |
| Decay | 1.5–2.0s minimum | Minimum setting prevents IMPULSation from adding its own reverb tail on top of Pro-R2. At high decay settings IMPULSation becomes a reverb — the opposite of what you want |
| Spread | 100% | Natural captured stereo width. Above 100% artificially widens — sounds fake through headphones |
| Pre-delay | 0ms | Body resonance must feel immediate and attached to the note. Any pre-delay makes it sound like a separate reverb rather than the guitar's own body |
| Parameter | What It Does | Dreamy | JC-120 Edgy |
|---|---|---|---|
| Delay (ms) | Base time offset between dry and modulated signals. Defines chorus width and character | 18ms | 10–12ms |
| Rate (Hz) | Speed of modulation. Slower = gentle shimmer. Faster = obvious wobble | 0.3–0.4Hz | 0.8–1.0Hz |
| Depth (%) | Amount of pitch modulation. Higher = more pronounced chorus effect | 30–40% | 20–25% |
| Character (%) | Complexity and warmth of chorus tail. Higher = lush vintage analog character | 65–70% | 50% |
| Waveform | Shape of modulation cycle. Sine = smooth and warm | Sine | Sine |
| Dry/Wet (%) | Blend of dry signal and chorus effect | 25–30% | 20% |
| Gain | Output level of plugin | 0dB | 0dB |
Headphones and speakers are fundamentally different monitoring environments. Settings calibrated for one will need adjustment for the other. This is normal — professional engineers have separate EQ settings for different monitoring situations.
| Position | Pickups | Character | Chain |
|---|---|---|---|
| 1 | Neck HB + Body Sensor | Warm, open, acoustic-leaning hybrid | Acoustic chain — IMPULSation |
| 2 | Neck Humbucker only | Smooth, dark, warm sustain | Electric — Polytone/jazz |
| 3 | Bridge Humbucker only | Bright, biting, electric | Electric — Tweed bright |
| 4 | Neck + Bridge Parallel | Mid-scoop, hollow, open | Dreamy or folk strum |
| 5 | Neck + Bridge Series | Thick, powerful, full | Leads, breakup |
The dreamy tone on T5z Position 4 uses only three plugins — no TB Compressor, no Pro-C3, no Pro-Q4. This is deliberate. Each additional plugin adds a layer of control and constraint on the signal. For a dreamy ambient sound you want the opposite — maximum freedom for the chorus shimmer and reverb tail to bloom and develop naturally.